Demo Reel Breakdown

Project 1: Post Apocalypse Girl Rig

Modeled based off of what I think a post Apocalypse girl would look like in a videogame. All aspects, including modeling, rigging, texturing, lighting, rendering, and compositing, were made by me.

Programs used: Maya, Substance Painter, Arnold.

Project 2: Rustic Reverie

Modeled with a stylized aesthetic inspired by Studio Ghibli movies, and stylized games. The project served as a testing ground for Maya's Python script to generate a wind effect animation. All aspects, including modeling, coding, texturing, lighting, rendering, and compositing, were handled by me.

Programs used: Maya, Substance Painter, Arnold.

Project 3: Delivery Frog

Modeled based on Gabriel Gómez Almenzar's character design. All aspects, including modeling, texturing, lighting, rendering, and compositing, were completed by me.

Programs used: Maya, Substance Painter, Arnold.

Project 4: Camper Van

Modeled after a camper van spotted in Myrtle Beach, South Carolina. Inspiration also drawn from toy van models. I handled all aspects, including modeling, texturing, lighting, rendering, and compositing.

Programs used: Maya, Substance Painter, Unreal Engine 5.

Project 5: Bonnie - Character Rig

Bonnie is my humanoid character inspired by Harajuku fashion. Rigged in Maya, including custom facial features and animated bunny ears. She's also used for an upcoming short animation project with my animation club. All aspects, including modeling, rigging, texturing, lighting, rendering, and compositing, were made by me.

Programs used: Maya, Substance Painter, Arnold.