Rustic Reverie was crafted using Maya for 3D modeling and Python scripting, Substance Painter for texturing, and Arnold for rendering.
The Python script for this project dynamically generates grass blades using cubes and bend deformers. Animated with randomized bending and swaying motions, the grass blades simulate the effects of wind.
The Python script, while a basic attempt at a wind effect animation for grass blades in Maya, falls short of the desired complexity. Striking a balance between realism and simplicity posed challenges, and the script represents an initial exploration with room for future improvements and refinements.
Drawn from the enchanting grass style of Studio Ghibli and the artistic aesthetic of games like The Legend of Zelda: Tears of the Kingdom, Rustic Reverie aims to evoke a sense of fantasy and whimsicalness. The goal was to capture the magical essence found in these inspirations and infuse it into the visual narrative of the piece.